Bats have a nasty tendency of getting in your face when you're trying to get a bead on deadlier creatures. Take care of them quickly if you know what's good for you.
While not the deadliest of creatures, these little fiends can be quite hazardous if they mob you, which is their preferred mode of attack.
Don't be fooled-spiders are dangerous enemies. The little red ones pack a poison that will blur your vision. The larger green ones can blind you completely for a short time. The poison is cumulative, so the more they bite, the worse the side effects.
Bone Eel
Though somewhat timid, bone eels will dart at you the moment you turn your back. They make up in ferocity what they lack in fortitude.
Hell Hand
The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it.
Little Caleb
(Plasma Pak only) Break a mirror in the Plasma Pak episode, and be prepared to meet a few of these shotgun toting miniatures of yourself.
Chrysalid Pod
(Plasma Pak only) These many-tentacled vegetable patches have trapped many an unwary advesary. They spit a vile fluid that is sticky and very difficult to get off.
Fire Pods
(Plasma Pak only) These abominations have roots that go down to the bowels of the earth. They spew lava and can do serious damage. Be very careful not to become fertilizer.
These annoying gits can't harm you. In fact, they tend to run away from you screaming like a little girl. Also, if they're around, the other enemies will often ignore you to slash these guys to bits. In addition to providing a distraction for your opposition, they often provide useful powerups, and occassionally a needed key. So pull out your pitchfork, and gib away.
These guys don't do anything. And I don't mean that they don't do anything useful. No, they just stand there trapped in that damn invisible box, and are just begging to be pitchforked. They are occassionally useful in jumping over high barriers, so look around a bit before you do what everyone wants to do to these annoying creatures.
These hardy undead menaces move more swiftly than you might expect. Take them out before they get close or you'll taste their rusty axe blades. Also, just because they're down doesn't mean they're dead-make sure they're down for the count before you move on.
Bloated Butchers
Slower and more deliberate than their axe-wielding comrades, are much tougher to kill. You'll have to dish out a lot of abuse before they go down. Beware of the foul goo they vomit at you, for it is both corrosive and unpleasant smelling.
Tchernobog's human soldiers are accurate and deadly. Wielding shotguns these robed menaces give you a good fight. They may also lob dynamite at you from time to time, so listen for the telltale hiss and be ready to dive for cover.
These Tommy Gun packin' keepers of the dark faith want to spill your precious life blood. Keep your ears tuned for the deadly sounds of dynamite as they sometimes offer explosives instead.
(Plasma Pak only) These blue-robed Tesla Cannon wielding cultists have been through special 'training' to make them very mean. Their armor protects them from electrical damage.
(Plasma Pak only) These cultists-in-traning lob dynamite at you. Keep your ears tuned for the deadly hiss of an incoming bundle.
Your first encounter with a gargoyle will teach you to keep an eye turned skyward. They are as tough to kill as they are vicious. They hurl sharp bones at you from afar or swoop in to rake at you with their talons.
Hell Hound
These fire-breathing mastiffs are swift and deadly. If they get close to you, their powerful jaws will make quick work of you, so keep your distance. . . if you can.
Gill Beast
If you have to face a gill beast in the water, you're in big trouble. While slow and ponderous above water, in their element they are vicious adversaries.
These restless phantoms harvest the souls of their victims with vicious scythes. Because they exist more in the land of the dead than the world of the living, they are only vulnerable when attacking. Watch for them to solidify before striking or your ammo and effort will be wasted.
Cheogh/Stone Gargoyle
Cheogh rules over all gargoyles, but he has long yearned to hold higher rank in Tchernobog's army. His jealousy toward the Chosen was never kept secret. Now that you have been cast from Tchernobog's graces, envy has boiled into sheer abiding hatred. He will be anxious to meet you again and express his feelings for you. Stone gargoyles are nigh invulnerable. Bullets bounce off their brittle hides and flames find little purchase. You'll have to be resourceful to survive an encounter with one of these monstrosities.
Shial/Giant Spider
The spider demon Shial makes her lair deep within the earth in the frozen North. Surrounded by her arachnid spawn, she skulks through darkness, feeding on those hapless souls who stumble into her cavernous labyrinth or are brought there by her loyal children. Those who fall victim to her learn of true agony as she digests them alive.
Named for the mythical guardian of the gates of Hell, this two-headed firebreathing demon abides in a dark, sulfurous den, hidden to the world of mortals. Ferocious and nigh invulnerable, Cerberus is the deadliest adversary you will face aside from Tchernobog himself. Remember that you must destroy both heads in order to defeat him.
His name is spoken only in whispers, for it is said that his interest is easily roused. Those who peer fully into his smoldering gaze are condemned to madness and death. You must find him before his powers become complete if you are to stand a chance. Even then, defeating him will require all your strength and ingenuity.
(Plasma Pak only) These red-robed Chosen-in-training have started their transformation into what you once were.... The Chosen. Killing them is only the first step, as they transform into the powerful Beast, whose stomp can open up a world of pain.